Title : Cacoma Knight in Bizyland
Publisher : SETA Corporation
Developer : Affect
Genre : Action / Puzzle
Players : 1 / 2 Players
Release Date : 1993
Estimated Value (as of today's date) : $15-$20
If there ever was a Super Nintendo game that confused the hell out of me the first time I played it, it would have to be Cacoma Knight in Bizyland. I'm not even talking about the bizarre name, nor the fact that the box art looks like a creepy Disney-esque styled video game, but the fact that I didn't even know what I was getting into when I started playing it.
Cacoma is an interesting genre that sort of faded into obscurity after the NES. It's one of those "action-puzzle" games like the Adventures of Lolo. But I'm not rightfully able to compare it to Lolo, because it's entirely different. Basically, the game just takes elements of action games where you need to manuever your characters and avoid enemies on a "puzzle-tile-themed" screen, and solve the actual damn puzzle. Puzzles which I had little to no clue how to solve most of the time.
If you've read my past reviews, you know I'm an absolute mess when it comes to puzzle games.












