Funco Land - A land of Fun...co..

Where kids came to trade in their games for $3 and buy pre-owned ones for $50 with nice colorful cases. The good 'ol days!

Toys'R'Us Video Game Slips Nostalgia

When all it took was a video game slip to purchase your favorite video game

A Re-seller RANT

The days of where we could find NES and SNES games for a few dollars are gone...thanks to the RESELLER. A RANT.

How I let EARTHBOUND slip through my fingers...

My ultimate prize...gone again.

The Ultimate NES Review Collection

Join me as I suffer through every single NES game known to man! Prepare yourself!

Friday, March 13, 2015

Nerdicus NES Review #181: Disney's The Little Mermaid


Title : The Little Mermaid

Publisher : Capcom

Developer : Capcom


Genre : Action

Players : 1 Player


Release Date : 1991

Estimated Value (as of today's date) : $10 - $15

I'm not ashamed to admit that The Little Mermaid is one of my favorite Disney movies. It's definitely in my top five. Come on, she's hot! And Sebastian the crab is hysterical, especially when he sings "UNDER THE SEA". But besides this being an awesome animated feature, it is also one of the best Capcom / Disney union games out there for the NES. I wouldn't say it's better than Duck Tales, or let's say Chip N Dale rescue rangers, but it's definitely up there.

Capcom was seriously the master of side-scrolling action games. It's incredible how such a simple game mechanic can either go in the direction of epic-gamedom to utter-crap just by a few elements such as controls, and hit detection. But seriously, that's all there is to it, and Capcom just does it right. Not to mention, they do it right all the time.

This is another game I vividly remember renting numerous times from the video store, as well as borrowing (aka stealing) from my friend in order to play it. I also struggled to beat it, and I honestly can't recall ever succeeding. Of course, I had to rectify that when I played it this time in order to review it. Lo and behold, I emerged victorious!

And there was much rejoicing!


You guys ready? Ready to go up where they walk? Up where they run? Up where they STAY ALL DAY IN THE SUN!!!!!!!!!!!! WANDERING FREEEEE..WISH I COULD BEEEEEE...PART OF THAT WORLD!!!

Who wants to hear me sing it? Anybody? Anybody? No? Fine....


Yes, the game DOES play UNDER THE SEA at the title screen. Enough said. You can turn off your console now, because that is a major win in my book. And the water glitters! I mean, come on! How can you not love that?! Man, I'm such a sucker for mermaids....and giant octopus sea witches.

The story is semi loosely based on the movie. You take on the role of Ariel tasked with battling Ursula who is trying to take over all of the ocean's creatures and have them follow every one of her orders so she can control the sea. Of course, since King Triton is useless, you have to save the day.

The gameplay is simple but also unique in the fact that as Ariel you are underwater for 99% of the game, thus having full range of the screen and level. In a way, it's sort of like a scrolling shooter, but you can only shoot bubbles or fling seashells / enemies. And how do you do that? Why, I'm glad you asked!


Ariel's primary attack is her ability to shoot bubbles out of her butt. I'm kidding, it's her tail. But, by using bubbles you can trap smaller monsters in them and grab on to them. How you're able to grab onto a bubble is beyond my understanding, but you can then hurl those bubble foes at other larger enemies to deal damage. In fact, most boss fights involve you bubblefying monsters and throwing them back at the boss. 

You'll collect power ups along the way by either digging in the ocean floor, or opening chests by the cunning use of sea shells. Power ups are anything from extra lives, to an increased heart meter, to an expanded bubble range. Which you really want, because the ability to shoot bubbles are greater distances and greater speed is critical to beat this game.

Level designs are quite simple, and also quite short, with each stage ending in a boss fight. Unlike other Capcom games, I found The Little Mermaid to be MUCH more forgiving. Bosses are usually slow, and their attacks are easy to memorize giving you ample opportunity to counter attack. In fact, I was actually to beat this game this time around with dying a single time, which was somewhat disappointing but the game still remained challenging. I guess I was patient, ha!


Visually, the game is fantastic. From the character animations / sprites, to the cut scenes, and even the level design, everything is crisp and colorful. I honestly wouldn't expect any less from Capcom, and they pull out another gem with this game. Just check out that image of Ursula. She looks like she was pulled straight from the movie! 

Music? Superb. There's a few remixes of songs from the Little Mermaid scattered about the game, but most of it is an original soundtrack. Sure, it's no DUCK TALES (which still reigns supreme), but it's catchy nonetheless and fits the care-free attitude of the game.

Too bad the game is so short, and somewhat easy, because I really would have loved to play it a bit longer. Then again, it makes me wonder how bad I was at a gaming when I was a kid that I couldn't even beat it. Shame on me. Poor unfortunate soul. HA, see that? More Little Mermaid Lyrics.

Sha la la la - kiss the game. Okay, I'm done.

Final Score (out of 5):



Until Next Time, Keep On Gaming!

Thursday, March 12, 2015

Nerdicus Genesis Review #57: Clue


Title : Clue


Publisher : Parker Brothers

Developer : Sculptured Software


Genre : Board Game

Players : 2 - 6 Players

Release Date : 1992

Estimated Value (as of today's date) : $15 - $20

The Professor, in the Billiard Room, with a pipe. Am I right? AM I?! No, of course not, it was TIM CURRY! HE DID IT! Has anyone here ever seen the movie CLUE? Tell em that movie isn't freaking hilarious. Tim Curry, of course, makes the movie just like every other movie he is in. Come on, LEGEND? ROCKY HORROR PICTURE SHOW? HOME ALONE 2!? I digress, this isn't about the movie (although it is available on Netflix right now!), this is about the board game. Or should I say, the video board game.

I was never really a fan of board game / video games. To me board games should stick to what their good at. Being on a board on your dining room table while you're surrounded by family. Then again, there are a few games where it works. Monopoly never seemed to have an issue when I played it on the NES, and I do actually remember playing CLUE on the Super Nintendo. I actually think I rented it?

Yeah, I had the board game already, yet I remember renting the video game. I don't know what was going through my head. I also recall that I was horrible at this game, much like I was with other board games when I was a kid. Yes, I was one of those people that quit midway through the game because I wasn't winning. The only game I was good at was Mouse Trap and Fireball Island. Now why didn't they make a game out of that!?


Oh well, here's CLUE for the Sega Genesis.


The concept is the same as the board game. Figure out WHO killed Mr. Boddy, WHERE they did it, and WITH WHAT item they did it with. You start out by choosing the difficulty of the game which starts from amateur to detective rank, although each one is pretty damn hard in it's own right. Then you'll go ahead and pick your own character, whoever else is playing with you, and let me recommend this right here play with other people because playing with the computer is just plain sad. Trust me, always more fun to goof off with your friends when playing clue. Especially when you start claiming that you're the murderer. WHAT FUN!

You've got your characters, and now you get your cards which you'll use to determine the CLUES in each of the rooms. At the start of each turn, you roll your dice, and move your character toward any room you wish. Once you enter said room, you'll apply your cards that you want to use as "evidence", and then the game will tell you a CLUE about what was given. For example - You choose MS. SCARLET, in the LOUNGE, with the LEAD PIPE. If the lead pipe wasn't in the lounge, the game might tell you "THE LEAD PIPE WASN'T IN THE LOUNGE" so obviously, the lead pipe wasn't the weapon used in the lounge....der?

This is one of those games, that just confuses the hell out of you if you don't start taking notes as to what's going on lol.


You'll also have the opportunity to interrogate people based on the evidence you've collected. Let's say you're certain that someone was in a room with an object, you question them and see if what you are thinking is right. However, if someone has a card that counteracts what you're interrogating them about, they have to reveal that the evidence proves otherwise.

Wow, writing this damn review up, I've realized it's impossible to explain the rules of CLUE. Eventually, you get to make an accusation, and if you accuse the right person of using the right weapon in the right location, YOU WIN! Now back to the game mechanics.

As a video game, CLUE surprisingly works. The character designs, and little animations are actually quite entertaining and done very well. It's like watching a mini movie. Oh, and I must say that the music is hilarious for some reason. Makes me feel like I'm involved in one of those "murder mystery night" shows you can take part in. 

Not much else can be said about this game. It's the board game in video game format, with catchy music, quirky graphics, and is just a tad bit easier than the board game. Still, I'm all for family night at the dining room table, but this game works while others don't.

Now, if you don't mind I am going to re-watch CLUE. TIM CURRY, WHERE ARE YOU!?

Final Score (out of 5)



Until Next Time, Keep On Gaming!

Wednesday, March 11, 2015

Nerdicus NES Review #180: Disney's Jungle Book


Title : Disney's The Jungle Book

Publisher : Virgin Interactive

Developer : Eurocom / Virgin


Genre : Action / Platformer

Players : 1 Player

Release Date : 1994


Estimated Value (as of today's date) : $25 - $30

You're probably confused as to why I'm talking about a Disney game for the NES where CAPCOM wasn't even involved. Hell, you're probably also wondering why you've never seen this game before out for the Nintendo. Well, it was one of the last, if not the VERY last game to be released for the NES by a third party developer, and not to mention it barely saw the light of day in the US compared to the PAL release.

While not even worth that much at $20 - $30 for just the cart, it's still a great game for anyone to have in their collection solely for historical purposes. Not to mention that The Jungle Book was a pretty damn good Disney flick, and Baloo was hysterical. Although, I did like him better in Tail Spin.


I didn't even know this game existed. By 1994, NES was long gone in my opinion and everyone had moved on to the SNES. In fact this game was only really somewhat popular on the Sega Mega Drive version. All others (which there were a bunch, including on the Gameboy, NES, Game gear) sort of just faded into the wind.

But, we're here to review it. And although this game probably should have never seen the light of day, it's out there, ready to be added to your NES shelf. Let's go save Mowgli from Shere Khan. KHAAAAAAAAAAAANNN!! Not Star Trek, but had to do it.


THE JUNGLE BOOK is a platformer by every definition of the word. You'll control Mowgli in each of the ten levels, sending him on a jumping-like-mad journey to grab diamonds in order to move on to the next level. You'll have to deliver these diamonds to some of the famed characters from the film like Baloo, King Louie, and that snake...I HATED THAT SNAKE with his damn hypno eyes. Freak. 

But, you're in a jungle. And what's in the jungle? Evil jungle critters like snakes, jaguars, bats, and zombies. Kidding about the zombies. You're left with a choice then. Avoid the monsters, or throw some bananas at them. 

Powerups will be strewn across the level which will help you out such as invincibility items in the shape of coconuts, or an upgraded boomerang banana. 



I'd be lying if I said this game wasn't a good platformer, because it honestly is. It feels a lot like the Super Nintendo version with washed out graphics. The gameplay is solid, the level design is decent enough, and the challenge is pretty even throughout the game. But it's a platformer, and we all know platformers usually suffer from one major problem.

Controls.

Mowgli is stiff, and you always feel like you're jumping either way too short, or way too long. You'll never figure out how to adjust your launching off the platforms, and most deaths will be caused by you falling out of the treeline and tumbling to your death on the jungle ground below. Either that, or accidentally running into a snake that blends in with the background.



I must say, that Virgin did a great job of taking over after Disney and Capcom went their separate ways. Sure, the game didn't hit it off on the NES, but it already had versions on the next gen systems to ensure somewhat of a success.

Visually, like I said earlier, it's like someone grabbed the SNES version and just sent it back down to the NES. It's not bad, but it's not great. There is a real lack of color scheme going on, so everything gets a bit of that brown coat of paint. That poo poo brown.

At least the music is somewhat decent. But, it is MUCH improved in the SNES version. Sorry, I keep on comparing it to the 16-bit, but hell, the 16-bit is basically what you should be playing. If I had to compare the two, they are the same game, but the SNES went through a massive overhaul and they fixed the controls.

Still - decent enough that it deserves a semi good grade in the long run.

Final Score (out of 5)



Until Next Time, Keep On Gaming

Tuesday, March 10, 2015

Nerdicus SNES Review #62 + 63 + 64: Clayfighter / Clayfighter : TE / Clayfighter 2 : Judgment Clay



Title : Clayfighter


Publisher : Interplay Entertainment


Developer : Visual Concepts


Genre : Fighting


Release Date : 1993


Players : 1 / 2 Players


Estimated Value (as of today's date) : $8 - $10




Title : Clayfighter : Tournament Edition

Publisher : Interplay Entertainment


Developer : Visual Concepts


Genre : Fighting


Release Date : 1994


Players : 1 / 2 Players


Estimated Value (as of today's date) : $10 - $15





Title : Clayfighter 2: Judgment Clay

Publisher : Interplay

Developer : Interplay

Genre : Fighting

Release Date : 1995


Players : 1 / 2 Players

Estimated Value (as of today's date) : $10 - $15


Well, I'm back from PAX EAST 2015 everybody, and boy do I have a lot to write about. But that probably won't be until the end of the week, as I still have to go through all my photos, and swag to figure out what I got. Highlight of this years convention though? OVERWATCH. I know this is a retrogaming blog, but I have to speak of Blizzard's upcoming game shooter a la TEAM FORTRESS. This game was incredible, and it's not even Beta yet. I'm talking insane character classes, brilliantly designed maps, and an artwork style that Blizzard uses to put other games to shame. Totally worth the two hour wait on line. And if you're a fan of Blizzard games, do yourself a favor and sign up for the Beta now.

In the meantime, let's get back at it with some good 'ol Super Nintendo games, and what perfect timing to be up to CLAYFIGHTERS, one of the most hilarious fighting games to come out in the 90's. And here we are, knocking out all three that came out for the SNES all at once. Hell, I don't want to do three different reviews, especially since these games are practically the same.

CLAYFIGHTERS had a lot of good things going from them, and when the advertising first came out in gaming magazines (I specifically remember seeing it in Nintendo Power for roughly the entire years worth of issues upon it's release), gamers everywhere we're hooked on the aspect of a "goof-off" fighting game. After all, fighting games back then were all about blood and gore with Mortal Kombat, or extreme Martial Arts fighting with Street Fighter. We needed something to laugh at. 

These games were obviously something that was catered to parents who were sick of seeing their children re-enact Mortal Kombat finishing movies. Oh? Was I the only one who tried to perform fatalities on my best friends? Guess so. 


A NEW OPPONENT APPROACHES!!!




These may be fighting games, but surprisingly enough there's a bit of a story line in each one. Of course, they make little to no sense, but what do you expect to get out of a game that has a fat ass Elvis, a string of taffy, a viking woman, and a killer clown as fighter options. 

In the original CLAYFIGHTER, a meteor lands on top of some Circus, and of course it being radioactive and all, transforms all the circus goers and attractions into mutant warriors hellbent on destroying each other. In a way, the circus just turns into some no-holds-barred fighting arena. Tournament Edition was released a few months down the line as a Blockbuster exclusive (much like the 63 /13 DIRECTORS CUT version for the n64), but later was released to all retailers. The only difference between the original and the tournament edition was the fact that TE offered some bug fixes, speed adjustments, newer difficulty settings and an updated versus mode.

If you think about it, they released the first CLAYFIGHTER, and figured hey let's make more money by fixing the problems of the original game and offering some bonus tournament based features. Booooo...

Moving on to CLAYFIGHTER 2 : JUDGMENT CLAY (Terminator 2 reference if you didn't get it), it's story revolves around the same meteor but this time focuses on the surrounding town of MUDVILLE. It's just an excuse to introduce a major antagonist that appears in 63 1/3, and add a whole bunch of new characters to choose from in the game, much like any fighting game sequel does.

Enough of the plots, on to the fighters.


When you're designing warriors around claymation, you need to have some fun with it, and that's exactly what Interplay and Visual Concepts did. They came up with the most bizarre cast of characters I have ever seen in a fighting game, and there hasn't been anything quite like it since. And don't even mention that dumb anthropomorphic SEGA fighting game I reviewed a few months back. That was horrendous.

Here are your warriors!!!

Bad Mr. Frosty - basically, he's the guy you see on all the game covers, and is practically the protagonist. As you probably guessed, his attacks include throwing snowballs at people and sliding all over the place.

Blob - He's a blob. Go figure. Shapeshifting galore.

Blue Suede Goo - My personal favorite, the Elvis Impersonator. Gotta love the beer belly.

Bonker - The clown. I hate clowns. No thank you.

Helga - A giant, fat, opera singer. She's hilarious though.

Ickybod Clay - PUMPKIN HEAD! A nice play on words from Ichabod Crane.

Taffy - He's taffy........der?

Tiny - This guy always freaked me out with his weird ass face and muscular body. And what is up with the diaper!?

N. Boss - The only thing I can really compare this to is Master Hand. He's the last boss of the first game.



Nana Man - A Jamaican Banana....yup....

Octohead - Yeah, do I really have to explain this one? Octopus dude....

Googoo - CREEPY BABY...and it doesn't make sense how he's some gangsta baby. Seriously, what were they smoking lol.

Hoppy - Picture the Terminator as a Rabbit. Well, there you go.

Kangoo - A boxing kangaroo! Who was threatened to get lynched if she stopped boxing! WHAT THE HELL!?!?

Some of these characters also had some villainous copy cats that you can unlock after you beat them in the second game. Practically the same attacks, and just different color schemes.


So what makes CLAYFIGHTER so memorable? It's not the gameplay, as it's just a typical fighting game, and hell even the control schemes aren't that great. Pulling off a successful combo is really quite difficult, and the game at times feels a bit clunky. Maybe it's because the characters are so large, and quite slow. Not to mention, each character has it's own cheap move that is more than capable of taking out opponents by just spamming a single button.

Sure, the controls aren't great, but they aren't anywhere near as bad as some of the other fighting games out there, and it holds its own with the more precise Street Fighter and Mortal Kombat games. It's all about the visuals. This game is so incredibly unique with the claymation feel, and you really don't get the same type of games nowadays. There was a lot of attention to detail in both the character animations as well as the backgrounds that you have to appreciate the true level of work they put into these games. There's a reason so many people wanted to pick this up when it first came out, and it wasn't only due to the epic marketing, but mostly due to the way the game looked.

Hell, for a Super Nintendo game, this was top notch.



Music was spot on in this game as well, with each score appropriate for each stage, but I can't say it was anything spectacular. Decent enough to be enjoyable, and the sound effects were pretty hilarious. Lots of gloops and glops, ha!

The real fun with the Clayfighter games, as with any fighter, lies in the ability to play these with your friend. Invite someone over, drink a few brews, and settle down for night of bizarre character battling mayhem.

And as for a score? Well, let's lump 'em all together as one. They'll deserve a nice little average gamer review, eh?

Final Score (out of 5) :



Until Next Time, Keep On Gaming!

Thursday, March 5, 2015

Nerdicus NES Review #179 : Darkwing Duck


Title : Darkwing Duck

Publisher : Capcom

Developer : Capcom


Genre : Action Platformer

Players : 1 Player

Release Date : 1992


Estimated Value (as of today's date) : $25 - $30

Darkwing DUCK! When there's trouble you call D-W....DARKWING DUCK!!! Let's....get....DANGEROUS.

Seriously, this was one of my all time fav. Disney Afternoon cartoons. A nice little spin off from the Duck Tales series, and I'm always happy to see Launchpad McQuack get some extra screen time. He was a damn bad ass. You just had to love the fact that this was basically Batman, but a kiddy-Disney-themed version of it. Actually, you have to compare it more to the old-school SHADOW comics, since that's who he technically was based off of, but back then I didn't know that. I always just compared him to Batman.

You've got the bumbling superhero, with idiotic villains, and a rag-tag team of allies where the kid is the one doing most of the work. Sort of like Penny and Brain from Inspector Gadget. But, now we've got Ducks.

I never played this game when I was younger, and I can't fathom why. I can only guess it's because I was already moving on to the Super Nintendo when this came out, and since it was a late release I sort of just recycled my NES. Then again, I regret it also, because we all know how epic the Capcom / Disney games were back in the day. There was not a crappy one out there (and even the "crappiest" ones weren't crappy. That's a lot of crap. okay..moving on).

Luckily, I was able to get my hands on one within the last few years, and indulged myself in hours of Darkwing Duck glory. Time to tackle FOWL...now how is that not an epic name for a villain group for an anthropomorphic duck based series?



Title screen wins for being the epitome of animated bad-assery. Straight from the cartoon. Gotta love it. Although I would have also loved it if Darkwing also looked like that in the game, but too bad he's more of a Duck Tales sprite knock off. Hey, I'm not really complaining since it works just fine.

If you could compare Darkwing Duck to any one game, it has to be Mega Man.  It's practically the same thing. You've got your traditional level select with various end-stage bosses as well as an upgradeable "gas gun" with different types of "gas-ammo" that are more effective on different enemies. Capcom basically did a cut and paste, but I won't knock 'em for that either. The formula for Mega Man has worked for years, and there's no point in changing it.

What you've got here, is a Mega Man game you can actually beat. Seriously, it's a hell of a lot easier than any MM game you'll play, and you can only assume that it's because it's targeting more of a younger cartoon-loving generation that they didn't want a bunch of kids to cry to their mom's and dad's that the game was too hard. STILL, it's not INCREDIBLY EASY. The challenge increases with each level, and by the time you get to FOWLS fortress, you'll find yourself having to be patient with your moves less you wanna get destroyed.


Another great feature added to this game is the ability to deflect projectiles with your cape which actually becomes a VERY important game mechanic. Certain bosses are defeated a lot easier if you are able to time deflections to send their attacks right back at them.

Level design is perfect, with a number of various themed levels that you'll find in any other platformer from city landscapes, to ice caverns, to jungles, etc.  I really think Capcom just took some of their old MM levels and mashed them up for this game.


One thing you'll probably notice with this game is that the controls feel quite a bit tighter than the MM counterparts. I'm not sure if that's because they were trying to make the game easier, or if it's that they finally perfected how they wanted the motion to be with the character animations and attacks. Who knows, but everyone could tell that has the MM games progressed, controls were much MUCH easier.


This game is a visual breath of fresh air, with vibrant colors, fantastic animations and highly creative character and level designs. Heck, this is was as close as you were going to get to some 16-bit styled animations even though they were still 8-bit. 

Music? OH BOY...Darkwing Duck all the way. This is one theme song I don't mind hearing over and over again from a Disney Cartoon. Actually, Disney had the best theme songs. Was gummi bears disney? That was awesome too.

My only qualm with this game was that it was WAY too short. MM games, although similar in size, always seemed a bit longer, but for some reason I guess it's because this game just wasn't as challenging, I basically breezed through it. I want more DW Duck dammit!! But, for a Disney / Capcom marriage in gaming, this one is one of the best. 

I'm off to go watch some Disney Afternoon toons.

Final Score (out of 5) :









Until Next Time, Keep On Gaming!

PS -

Just a little heads up before I go. There will NOT be a review tomorrow, Friday, Mar. 6. I am on my way to PAX EAST 2015, so I need to drive up to Boston tonight and get myself ready for a weekend of gaming glory! Don't worry, I will have a PAX EAST 2015 retrospective for you guys sometime next week, and of course more YOUTUBE LET'S SUCK and blog reviews! don't miss me too much.....my loyal fans.

Wednesday, March 4, 2015

Nerdicus Genesis Review #56: Chuck Rock II: Son of Chuck


Title : Chuck Rock II : Son of Chuck

Publisher : Core Design

Developer : Core Design

Genre : Action Platformer

Players : 1

Release Date : 1993

Estimated Value (as of today's date) : $7 -  $10

Hmm, I wasn't really planning on playing another CHUCK ROCK game so soon, but I guess I have to suffer through this one and get it over with. So, remember in the first game CHUCK somehow managed to mack it with some incredibly hot cave woman? Well, apparently they had a kid after CHUCK rescued her so this game is all about the kid.

You might be thinking, what happened to Chuck? Well, get this. Apparently Chuck has a knack for creating automobiles out of stone in the caveman era, and opened up a car company. Another rival car company is furious at his success, and decides to kidnap him. Yup, that's the story for CHUCK ROCK II. Stone automobile manufacturing at it's finest along with corporate greed and assassination plots. 

Can I stop now?


Although, I am playing this for the Sega Genesis, and I am kind of curious to see what these games were like on the other systems. BUT, I'm not eager to find out.

Strap on your diapers and take a poop. Here we go with Chuck Rock II.



There are really only two things in the world that scare the crap out of me. Creepy looking dolls, and creepy looking babies. So, for me this is a horror game. I'm sorry, but this BABY Chuck looks like a God damn alien in the game. And when he starts crying, oh boy, it turns into Super Mario World 2 with the crying Mario...just not as annoying.

Gameplay wise you're looking at the same type of game as the first Chuck Rock. A typical side-scrolling platformer, but this time you're just controlling Junior. Of course, Junior is equipped with a club this time because that's appropriate for a child. It does help his reach when fighting enemies however, so the game ends up being a bit easier than the first one. Not sure if it's because you're playing as a baby they make it sort of like baby mode.

No joke, was able to beat this game in 30 mins and I think I only died once out of sheer laziness.


Levels are nicely designed, and each portray a different theme such as water worlds, lava worlds, caves, grasslands, etc. Appropriate enemies populate each world, and as expected you'll be responsible for taking out the end-stage boss, which are actually pretty awesome. One thing I will say, is that this game is a bit of a visual upgrade from the first one, besides some areas looking a bit washed out but I blame that on the genesis' power. It's probably better on the other more powerful systems.


The game is flooded with humorous elements that try to grab some cheap laughs, like Dinos running around in their underwear after getting hit on the head by your club, or enemies crying after they are defeated. Weird stuff like that, but unfortunately I'm not laughing about it.

Although I did get a chuckle out of the baby bottle life style meter thing.


While better than the first Chuck Rock, this game does have it's fair share of problems. Hit Detection can be a pain in the arse at times, and the controls feel rather stiff. I can't stress how much controls can make or break a game. After all, if you can't control your character how can you have fun playing it?

Music is a bit of an upgrade, but sound effects are a bit grainy. Then again, I might end up blaming this on the sega genesis again.

As far as platformers go? It's average. Nothing great, nothing awful.


But, the worst thing about this game. The baby...creepy...ass...baby....

JUST LOOK AT THE BABY FACE! WHAT IS THAT!?!?!


Final Score (out of 5): 




Until Next Time, Keep On Gaming