Monday, July 14, 2014

Nerdicus NES Review #113: Captain Planet


Title : Captain Planet

Publisher : Mindscape

Genre : Action Platformer / Shoot  'em up

Players : 1 Player

Release Date : 1992

Estimated Value (as of today's date) : $20-$25

Earth! Fire! Wind! Water! Heart!

GO PLANET!

With your powers combined, I am CAPTAIN PLANET!

Everybody now! Captain Planet, he's our hero. Gonna bring pollution down to zero! Nobody? Seriously? Ugh, fine. You're no fun. Almost as fun as this game. HA! See what I did there?

Now remember when I reviewed that good 'ol genesis game, Awesome Possum and how I complained about how it was forcing environmentalism down your throat? Well, Captain Planet does it too, but at least Captain Planet was create for the sole purpose of teaching children about how to take care of the planet. I mean the hero's name is Captain Planet for crying out loud.
Mindscape, which is famous for creating really, really...REALLY bad video games that must have been designed and pumped out in less than 2 weeks, are the lucky publishers of this game. Needless to say, they weren't as bad as LJN, but they were still pretty damn bad. By the fact alone, we should be well aware that we are in for an absolute crap-fest with this game. I'd much rather be watching the cartoon at this point, which you KNOW was pretty damn good. Don't deny it. You watched it when you were younger.

And seriously, what kind of special ability is heart? The damn monkey had more powers than heart.


Captain Planet sends you across 10 levels (5 stages, with 2 levels each). On the first level of each stage you'll be controlling those cuddly little kids known as the Planeteers! They're all brats....think they are some big shot saviors of the world....bastards. You're not really controlling the teens though. You're actually piloting the EcoJet ( i want to know what kind of eco-friendly fuel they're using) to get to the enemy base. 

HAVE FUN WITH THIS!!! It's one hit death on this portion of the game, and you'll die a lot. I bet some of you won't even get to see Captain Planet because you'll be too busy dying in the first five minutes of the game.

I know I did. It's incredibly fair not to see any enemies or projectiles until they appear on the screen right next to your ship.


Once you manage to get past this flying side-scrolling shooter stage...not really a shooter...more like avoid everything at all costs..you'll get to control Captain Planet! This is the main action - platforming portion of the game. Don't worry, it's just as hard as the first part.

Each stage, you'll be facing a different EcoVillain ripped straight from the animated series. You'll fly around like Superman, but with the ability to use different elemental powers. Certain elemental powers, will allow you to get past certain obstacles in the level, and you can pretty much figure that out on your own. Too bad each power looks pathetic. 

I'd much rather punch everybody...which you can do too. Especially since you'll end up draining all your abilities pretty quickly.


The game had potential, don't get me wrong, but once again it feels like it was put together without the slightest bit of concern of inventive gameplay. It's basically the same old platformer / shoot 'em up style game with Captain Planet graphics plastered all over the place. Difficulty wise, the game just gets frustrating because everyone you control is so damn weak. Some Captain Planet.......Just be prepared to die....a lot.

At least the cut scenes are enjoyable, and the music wasn't half bad.

One thing this game did teach me....is that it's important to recycle. THANKS CAPTAIN PLANET!

Final Score (out of 5) :




Until next time. Keep on gaming!

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