Title : Bugs Bunny in Double Trouble
Publisher : Warner Bros. Interactive
Developer : Probe Entertainment
Genre : Platform
Players : 1 Player
Release Date : 1996
Estimated Value (as of today's date) : $5-$10
Meeeeeeeeeeeeeeehhhh...What's up Doc? Wow, we haven't played a Looney Toons game in quite some time. Think the last ones we reviewed were the Bugs Bunny Birthday Blowout and Crazy Castle for the NES, was it not? Too pretty bad games, so I can't say I am going into this one expecting much. At least a graphical overhaul thanks to the fact that it's on a 16-bit system, but still.
And when we talk about graphical overhauls, we're talking GRAPHICAL OVERHAULS. This game is a huge reminder of the good 'ol Donkey Kong Country game we had for the SNES with pre-rendered 3D graphics. Now, I never had an issue with those types of graphics, especially when they're done right, but this isn't Nintendo, and Nintendo had a knack for it.
Not to mention, this also one of the last games to be released on the Sega Genesis. I mean, come on. 1996? That's a pretty damn late release for a Genesis game.
One thing I'm certainly looking forward to is reliving some of my favorite Merrie Melodies cartoons. To this day I still watch them whenever I find them on TV. Speaking of which, are they still aired on the Boomerang network? Hell, is there even still a boomerang network?
Quick - who thought Bugs Bunny was sexy when he dressed up as a girl? What movie is that from? Bonus points to who gets the reference. Meh, anyway, let's play the game.
Bugs Bunny has been kidnapped by Yosemite Sam who is for some reason a mad scientist in this game and has been trapped inside his own cartoons. It's up to you, as Bugs Bunny, to go through each of your most famous merrie melodies and break free from Yosemite Sam's torture.
Which way to Albuquerque? You've got some absolute classic toons referenced in this game, from Duck! Rabbit! Duck!, Hare-Abian Nights, Spaced Out Bunny, and Hair-Raising Hare! Do yourself a favor, and find one of those merrie melodies collector DVDs and watch some of these toons. Absolutely brilliant. While I'm a fan of Disney, there was a certain sense of "bad-ass"ness to Bugs and his character. Probably because they were absolute arse-holes half the time.
The game plays a lot like most platformers, especially the old Disney ones. You'll encounter fellow toons, collect items and power ups, and basically maneuver yourself through very large levels attempting to find an exit as well as the end bosses.
Unlike some other platformers, this game is actually pretty damn hard. Although the controls are tight, and somewhat responsive, I found Bugs always ending up in the wrong place at the wrong time. A sudden enemy spawn, a random slide into a pit, or just bumping into obstacles was commonplace. In fact, it can get downright frustrating at points.
The best part of the game though, is really just the way they created each level and diversified them to make it feel like you are reliving each of the famous cartoons. The game is pretty damn good looking, but for 1996 you are still expecting a tad bit more. But, I will say this, the animations are spot on for the characters and it really feels like you are watching a cartoon.
Didn't want to focus too much on this game, because as it stands, it's just another platformer, and no offense to the genre but they bore the hell out of me if they don't try anything different. I'm a fan of Bugs, but this plays like all the other Disney ones for the 16-bit systems, but those were more enjoyable.
The one major qualm I had with this (besides being repetitive) was the music. I expected more from a Looney Toons game, especially with the amazing soundtracks they had to work with in the cartoons, but Im assuming due to rights issues they couldn't have said masterpieces in the game. A damn shame too....was waiting for some Barber of Seville references!
Like Bugs Bunny? Give it a shot. Don't care about platformers? Well, you aren't missing out.