Wednesday, March 4, 2015

Nerdicus Genesis Review #56: Chuck Rock II: Son of Chuck

Title : Chuck Rock II : Son of Chuck

Publisher : Core Design

Developer : Core Design

Genre : Action Platformer

Players : 1

Release Date : 1993

Estimated Value (as of today's date) : $7 -  $10

Hmm, I wasn't really planning on playing another CHUCK ROCK game so soon, but I guess I have to suffer through this one and get it over with. So, remember in the first game CHUCK somehow managed to mack it with some incredibly hot cave woman? Well, apparently they had a kid after CHUCK rescued her so this game is all about the kid.

You might be thinking, what happened to Chuck? Well, get this. Apparently Chuck has a knack for creating automobiles out of stone in the caveman era, and opened up a car company. Another rival car company is furious at his success, and decides to kidnap him. Yup, that's the story for CHUCK ROCK II. Stone automobile manufacturing at it's finest along with corporate greed and assassination plots. 

Can I stop now?

Although, I am playing this for the Sega Genesis, and I am kind of curious to see what these games were like on the other systems. BUT, I'm not eager to find out.

Strap on your diapers and take a poop. Here we go with Chuck Rock II.

There are really only two things in the world that scare the crap out of me. Creepy looking dolls, and creepy looking babies. So, for me this is a horror game. I'm sorry, but this BABY Chuck looks like a God damn alien in the game. And when he starts crying, oh boy, it turns into Super Mario World 2 with the crying Mario...just not as annoying.

Gameplay wise you're looking at the same type of game as the first Chuck Rock. A typical side-scrolling platformer, but this time you're just controlling Junior. Of course, Junior is equipped with a club this time because that's appropriate for a child. It does help his reach when fighting enemies however, so the game ends up being a bit easier than the first one. Not sure if it's because you're playing as a baby they make it sort of like baby mode.

No joke, was able to beat this game in 30 mins and I think I only died once out of sheer laziness.

Levels are nicely designed, and each portray a different theme such as water worlds, lava worlds, caves, grasslands, etc. Appropriate enemies populate each world, and as expected you'll be responsible for taking out the end-stage boss, which are actually pretty awesome. One thing I will say, is that this game is a bit of a visual upgrade from the first one, besides some areas looking a bit washed out but I blame that on the genesis' power. It's probably better on the other more powerful systems.

The game is flooded with humorous elements that try to grab some cheap laughs, like Dinos running around in their underwear after getting hit on the head by your club, or enemies crying after they are defeated. Weird stuff like that, but unfortunately I'm not laughing about it.

Although I did get a chuckle out of the baby bottle life style meter thing.

While better than the first Chuck Rock, this game does have it's fair share of problems. Hit Detection can be a pain in the arse at times, and the controls feel rather stiff. I can't stress how much controls can make or break a game. After all, if you can't control your character how can you have fun playing it?

Music is a bit of an upgrade, but sound effects are a bit grainy. Then again, I might end up blaming this on the sega genesis again.

As far as platformers go? It's average. Nothing great, nothing awful.

But, the worst thing about this game. The


Final Score (out of 5): 

Until Next Time, Keep On Gaming



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